Description: Geeks Bearing Gifts: Unwrapping New Technology Trends is intended to provide a fun, fast-paced, and informative introduction to and update on emerging technologies and trends. Participants will be be able to identify and analyze emerging technologies and its impact within your institution. Content will be focused in the use of emerging technology in education Course structure will include demonstrations and discussions on a wide variety of technologies. Topics covered in the 2016 update BYOD and its influence towards gamification, how the oculus rift and microsoft hololens may potentially enhance education through augmented and virtual reality, and how 3D Printing, Smart Robotics, and Autonomous Vehicles can change outreach.
|CE Contact Hours:||4|
|Professional Competencies:||Information Systems and Technology|
|Course Type:||Face to Face, e-Learning, Hands-on|
Educational Objective: Participants completing this course will be able to: * Identify emerging technologies that influencing business, education, medicine, and libraries. * Analyze emerging technologies and predict benefits of tool utilization. * Identify free tools to enhance education utilizing students' own devices. * Illustrate ways in which augmented and virtual reality can support education. * Illustrate ways in which to promote 3D Printing, Robotics, and Driverless or Autonomous Vehicles to different demographic groups. * Analyze how these technologies and tools can be utilized to benefit the public and outreach efforts. * Identify 3 issues associated with creation of and adaptation of new technologies.
Introduction Class Objectives/Methodology Topic 1 Discussion: Discovering and understanding the influence of emerging technologies. Topic 2 Discussion: Emerging technologies in education Topic 3 Discussion: Emerging technologies and outreach to the public Topic 4 Discussion: Issues and concerns with emerging technologies Conclusion/Discussion
The instructional methods used include Lecture, Demonstration, Slides, Discussion, Sharing/Self-disclosure, and Hands-on Exercises.
Facility Requirements: Projector, computers with Internet access, instructor station with Internet access.